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      <title>Exploring Unreal&#39;s physics framework</title>
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      <description>&lt;p&gt;Where does Unreal calculate &lt;code&gt;x=x+v*dt&lt;/code&gt;, &lt;em&gt;really&lt;/em&gt;?&lt;/p&gt;</description>
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      <title>Workarounds for darkening of disabled UMG widgets</title>
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      <description>&lt;p&gt;Three Weird Tricks To Get Around That Gray Disabled Effect In Slate/UMG (Tim Sweeney Hates Him!)&lt;/p&gt;</description>
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      <title>Global shaders in Unreal without engine modification</title>
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      <pubDate>Tue, 28 Dec 2021 00:00:00 +0000</pubDate>
      
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      <description>&lt;p&gt;Leveraging scene view extensions and modules to add custom global shader passes the &amp;ldquo;right&amp;rdquo; way.&lt;/p&gt;</description>
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      <title>Jump flooding with bgfx</title>
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      <pubDate>Mon, 15 Nov 2021 00:00:00 +0000</pubDate>
      
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      <description>&lt;p&gt;A practical example of implementing a &lt;a href=&#34;https://en.wikipedia.org/wiki/Jump_flooding_algorithm&#34; target=&#34;_blank&#34;&gt;jump flooding algorithm&lt;/a&gt; using the &lt;a href=&#34;https://github.com/bkaradzic/bgfx&#34; target=&#34;_blank&#34;&gt;bgfx&lt;/a&gt; rendering library.&lt;/p&gt;</description>
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