Caius' Blog What is it, 2003?
Posts with the tag c++:

Workarounds for darkening effect on disabled UMG widgets

Three Weird Tricks To Get Around That Gray Disabled Effect In Slate/UMG (Tim Sweeney Hates Him!)

Global shaders in Unreal without engine modification

Leveraging scene view extensions and modules to add custom global shader passes the “right” way.

Jump flooding with bgfx

A practical example of implementing a jump flooding algorithm using the bgfx rendering library.